الجمعة، 10 يونيو 2011

Digital Tutors: Exaggerated Facial Modeling in Maya and ZBrush

Learn organic Modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.


Popular highlights include:

Modeling Exaggerated Features

Using Reference Art

Building Deformable Topology

Building Initial Edge-flow

Extruding Geometry Along Curves

Bridging Geometry

Modeling Eyes

Modeling Symmetrically

Building Large Wrinkles

Modeling Ears

Adding Mouth Interior

Connecting Edges with Split Polygon Tool

Importing/Exporting Geometry

Assembling Subtools in ZBrush

Filling Portions of Subtools with Color

Modifying Head with Move Brush

Sub-dividing Geometry

Sculpting Facial Features

Adding Small Wrinkles

Adding Irregularities

Adding Detail with Alpha Maps and Strokes

Creating a UV Layout

Integrating UV Changes into ZBrush Sculpt

Creating Normal Maps in ZBrush

Applying and Viewing Normal Maps in Maya
 
LINKS
http://ul.to/tiy9tbla

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